Modo scripts


I'm using Modo for all my graphics work now. It is a wonderful, feature rich software, and it's not too hard to make scripts for it.

ColladaExporter for modo v1.01: I designed this application and hired a coder to make it. Inspite of Modo's lack of bone support, the script generates bones and influences based on guide primitives. The detailed workflow is explained here.

ASE exporter for Unreal v1.06: A customized .ASE exporter for exporting models in a way Unreal likes it. Exports 3 UVs, vertex colors, embedded collision geometry. I wrote an article describing the Modo-to-Unreal workflow.

Toggle Unit System: A small workaround for the UV issue described in this thread on the Modo forum.

Weight2UV: A workaround for the weightmap issue described in this thread.